Things Ive Worked on
My current work mainly consists of things i have done as Assignment work while studying Game Design at AIE
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Mother Ducks Level - Level Design
For Mother Ducks, we were given a game, and a location in Melbourne, and told to make a level.
All the assets in the level, all the lighting, all the duck placement, all the post effects, EVERYTHING. We had to make everything.
Here is the Result.
All the assets in the level, all the lighting, all the duck placement, all the post effects, EVERYTHING. We had to make everything.
Here is the Result.
Underlings - Programming Prototype
To Practice our Programming skills, For this Project we had to come up with a game idea and create a prototype. This time around the assets are taken off the Asset store in Unity, but the programming was all done by me.
This is a sneaking, gold stealing adventure called Underlings.
This is a sneaking, gold stealing adventure called Underlings.
Ghost - NARRATIVE Experience
Our Goal of this Project was to create a narrative experience in a vertical slice of a game. A 60 Second snap of a game I haven't actually made yet.
This project was entirely programmed and filled with my own assets, with the exception of the dead character as we had some time constraints.
This project was entirely programmed and filled with my own assets, with the exception of the dead character as we had some time constraints.
Total Knockback
For this project, i worked as the Producer/Co-Designer on our little game , Total Knockback.
With our team, Thumbs Up, we spent 2 months creating this little game. The only level we have is a little bit small, a good tutorial level.
We worked with two artists, two programmers, and two designers, to create this little Hack n' Slash high power game.
If you would like to play it you can find it here
https://thenickbarnet.itch.io/total-knockback
But be warned, it does require two xbox controllers (360 or xbox One) to play
With our team, Thumbs Up, we spent 2 months creating this little game. The only level we have is a little bit small, a good tutorial level.
We worked with two artists, two programmers, and two designers, to create this little Hack n' Slash high power game.
If you would like to play it you can find it here
https://thenickbarnet.itch.io/total-knockback
But be warned, it does require two xbox controllers (360 or xbox One) to play